Grotesque threatening avatars seize your computer screen taunting you, demanding exorbitant ransom. Ask yourself, has today’s technology advanced to the point that the line between digital and real worlds has vanished? If so, will this unchecked digital landscape provide new social predators with opportunities to unleash terror and pain on unsuspecting victims, while avoiding detection? How does anyone find the culprits holding international cities, big businesses, air traffic, and even emergency systems hostage to terrifying digital ransom demands by insidious avatars?
Julie and Juan use their fledging business CATS, cyber assassin technology services, experts to identify the source of outrageous cyber-crime events occurring at multiple locations around the globe. The members of CATS have diverse backgrounds making them the ideal next generation of hunters in the find and fix battles of this cyber warfare contest.
Using Supercomputers, the adage ‘bigger toys for bigger boys’ takes on a whole new definition as these gamers are after far more than just points. Digital landscape is their playground as they tamper with automated processes, driven by today’s explosion of technology usage. It’s just the beginning for the competitive nature of these players. Cyber thugs always believe they are invincible.
The Enigma Gamers – A CATS Tale, by Breakfield and Burkey, is a gripping thriller that tells the story of what could realistically happen if technology became our adversary. Readers say this is a smooth blend of Clancy, Crichton and Fleming. With ultra-smart dialogue and unforgettable characters, these authors take you on thrill ride into the mysterious world of cyber-crime and online gaming. A joy to read and a bona fide page turner that really delivers. You may find yourself trying to rewrite the ending to match how the world should be.